diff options
author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-06-28 23:42:26 +0300 |
---|---|---|
committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-06-28 23:42:26 +0300 |
commit | 7c11a1b162f9f1ac5ad8b8e2a879a200b22603d0 (patch) | |
tree | 36bb2d3bdfa58727b0279681ab4fb1d3d27f35b0 /drivers/gles3/shaders | |
parent | 6e03236574467d6a0c3aca1b0375da59423b0083 (diff) |
Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
Diffstat (limited to 'drivers/gles3/shaders')
0 files changed, 0 insertions, 0 deletions