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authorRémi Verschelde <rverschelde@gmail.com>2019-02-13 09:23:29 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-02-13 09:23:29 +0100
commit5fc86026ca097f97335ab01383170245d42b0640 (patch)
treef51aec7d41f9e0018375177756f0b9e4276ef610 /drivers/gles3/shaders
parent55ca2a7c88503d0f07785ab9215809b02027f858 (diff)
Fix typos with codespell
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/tonemap.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 80ad003c80..626968bc05 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -124,7 +124,7 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) {
#endif
vec3 tonemap_filmic(vec3 color, float white) {
- // exposure bias: input scale (color *= bias, white *= bias) to make the brighness consistent with other tonemappers
+ // exposure bias: input scale (color *= bias, white *= bias) to make the brightness consistent with other tonemappers
// also useful to scale the input to the range that the tonemapper is designed for (some require very high input values)
// has no effect on the curve's general shape or visual properties
const float exposure_bias = 2.0f;