diff options
author | RaphaelHunter <raphael10241024@gmail.com> | 2019-07-27 23:05:26 +0800 |
---|---|---|
committer | RaphaelHunter <raphael10241024@gmail.com> | 2019-07-28 11:43:01 +0800 |
commit | 47df933c27d03a14a53658278ffd48198e4a9c6a (patch) | |
tree | 61080388e3af62ea8b1d8550865ebd5798123ba9 /drivers/gles3/shaders | |
parent | 6c9ccf18f87a662e1994c870088a6beaaeeb0384 (diff) |
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas_shadow.glsl | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index a46b31c92e..10c8764b8e 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -597,7 +597,7 @@ FRAGMENT_SHADER_CODE #ifdef USE_RGBA_SHADOWS -#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0)) +#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0)) #else diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl index 13fff7f4d1..4f706c5505 100644 --- a/drivers/gles3/shaders/canvas_shadow.glsl +++ b/drivers/gles3/shaders/canvas_shadow.glsl @@ -35,8 +35,8 @@ void main() { #ifdef USE_RGBA_SHADOWS - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); + highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0)); + comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); distance_buf = comp; #else |