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authorMrCdK <contact@mrcdk.com>2017-12-03 22:32:53 +0100
committerMrCdK <contact@mrcdk.com>2018-01-12 22:02:28 +0100
commit408f4cb146f96808d3d2cc51dab6aa83be87a205 (patch)
tree388e8c180880c13df19381149ca6a08b8e215755 /drivers/gles3/shaders
parent29e68aa40e3effa1946b3889021b8c61a933c05c (diff)
Set correct types on a couple variables inside the canvas.glsl
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 46641482ec..f436ef06f7 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -285,7 +285,7 @@ MATERIAL_UNIFORMS
FRAGMENT_SHADER_GLOBALS
-void light_compute(inout vec3 light,vec3 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
+void light_compute(inout vec4 light,vec2 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
#if defined(USE_LIGHT_SHADER_CODE)