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authorRémi Verschelde <rverschelde@gmail.com>2022-11-20 11:35:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-20 11:35:52 +0100
commit3a43d446563e547f523bbd73936137744e51bd4d (patch)
tree0ad1a10789ef7406ed2ddbad8b1c7276b46ccb11 /drivers/gles3/shaders
parent5b235e2e5ef7905913cee74c58482e906681523e (diff)
parent75ba0a7957b2981264b8db6e4912a73c1f4c3e38 (diff)
Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index f14ed24965..01135a9bbd 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -102,7 +102,7 @@ vec3 oct_to_vec3(vec2 e) {
vec3 v = vec3(e.xy, 1.0 - abs(e.x) - abs(e.y));
float t = max(-v.z, 0.0);
v.xy += t * -sign(v.xy);
- return v;
+ return normalize(v);
}
#ifdef USE_INSTANCING