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authorJuan Linietsky <reduzio@gmail.com>2017-06-17 11:03:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-17 11:03:48 -0300
commit2da3f48e5a3025ca985a0a7305c0c7ffa9ac1f17 (patch)
treeb9a871882410af65015526c1560cfea6ca01e528 /drivers/gles3/shaders
parent9757fc354cc4c1052f7023b2d1613a5333cc0cd2 (diff)
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index fc38346baa..a047e693cb 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -368,6 +368,8 @@ VERTEX_SHADER_CODE
*/
+uniform highp mat4 world_transform;
+
#define M_PI 3.14159265359
/* Varyings */