diff options
author | Bastiaan Olij <mux213@gmail.com> | 2023-02-21 16:11:05 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2023-02-21 16:11:57 +1100 |
commit | 2852c9c319f96ec2e74cba6fc69e86ca499ac2d7 (patch) | |
tree | a8c4998e491b3d8055b4f89c59357172d89a8ba9 /drivers/gles3/shaders | |
parent | 62d4d8bfc63506fe382ae21cfe040fe4f03df8c8 (diff) |
Fix wobbly sky in stereoscopic OpenGL
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/sky.glsl | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl index e59bca8b07..2455ffb8e2 100644 --- a/drivers/gles3/shaders/sky.glsl +++ b/drivers/gles3/shaders/sky.glsl @@ -21,12 +21,13 @@ out vec2 uv_interp; /* clang-format on */ void main() { - uv_interp = vertex_attrib; #ifdef USE_INVERTED_Y - gl_Position = vec4(uv_interp, 1.0, 1.0); + uv_interp = vertex_attrib; #else - gl_Position = vec4(uv_interp.x, uv_interp.y * -1.0, 1.0, 1.0); + // We're doing clockwise culling so flip the order + uv_interp = vec2(vertex_attrib.x, vertex_attrib.y * -1.0); #endif + gl_Position = vec4(uv_interp, 1.0, 1.0); } /* clang-format off */ @@ -145,9 +146,6 @@ void main() { cube_normal.x = (uv_interp.x + projection.x) / projection.y; cube_normal.y = (-uv_interp.y - projection.z) / projection.w; #endif -#ifndef USE_INVERTED_Y - cube_normal.y *= -1.0; -#endif cube_normal = mat3(orientation) * cube_normal; cube_normal = normalize(cube_normal); |