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authorRémi Verschelde <rverschelde@gmail.com>2023-01-17 13:17:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-17 13:17:53 +0100
commit226daf9b598de6243fe7cc0f35d22b21e682b705 (patch)
tree29da3fe78629e3988fcf6b2b8be2f15b2826331e /drivers/gles3/shaders
parent19152765de324fa2e6fadff11edc3bec92ef6fd7 (diff)
GLES3: Fix canvas shader use of undefined draw_data
Fixes #71551.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/canvas.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 3d3d328146..8c53ab6529 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -579,10 +579,10 @@ void main() {
if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
- if (bool(draw_data.flags & FLAGS_FLIP_H)) {
+ if (bool(read_draw_data_flags & FLAGS_FLIP_H)) {
normal.x = -normal.x;
}
- if (bool(draw_data.flags & FLAGS_FLIP_V)) {
+ if (bool(read_draw_data_flags & FLAGS_FLIP_V)) {
normal.y = -normal.y;
}
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));