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author | Andreas Haas <Hinsbart@users.noreply.github.com> | 2017-10-02 22:51:51 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-02 22:51:51 +0200 |
commit | 1e9465096d9c738057aad81d5046b85777155f87 (patch) | |
tree | b4409743741fad1ad5bac6625ac9e3c68f67433f /drivers/gles3/shaders | |
parent | 359704bccf6b68c17f4c405685a01b5ed975bea1 (diff) | |
parent | 3e09b9b3353bcaf2b60b4bd3ef3fb2c5a9189ad8 (diff) |
Merge pull request #11700 from tagcup/clearcoat_fix
Fix clearcoat without Schlick-GGX specular.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 41d5ef5bc9..dee5994124 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1014,7 +1014,7 @@ LIGHT_SHADER_CODE #elif defined(SPECULAR_DISABLED) //none.. -#else +#elif defined(SPECULAR_SCHLICK_GGX) // shlick+ggx as default float alpha = roughness * roughness; @@ -1057,6 +1057,12 @@ LIGHT_SHADER_CODE #endif #if defined(LIGHT_USE_CLEARCOAT) +# if !defined(SPECULAR_SCHLICK_GGX) + vec3 H = normalize(V + L); + float dotLH5 = SchlickFresnel( dotLH ); + float dotNH = max(dot(N,H), 0.0 ); +# endif + float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss)); float Fr = mix(.04, 1.0, dotLH5); float Gr = G1V(dotNL, .25) * G1V(dotNV, .25); |