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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-24 08:58:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-24 08:58:27 -0300 |
commit | 0cac32910a1026517b9fc782d72824c80baf676e (patch) | |
tree | 67b03361c481f24eefabfdc2eb55ab0cdf86b3e9 /drivers/gles3/shaders | |
parent | 6ba1e4677ba15992c750bddffcb9f1eacd1558a1 (diff) |
-Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/copy.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl index 4c8648903e..b0fb525e20 100644 --- a/drivers/gles3/shaders/copy.glsl +++ b/drivers/gles3/shaders/copy.glsl @@ -129,6 +129,11 @@ void main() { color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308))); #endif +#ifdef SRGB_TO_LINEAR + + color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1 + 0.055)),vec3(2.4)),color.rgb * (1.0 / 12.92),lessThan(color.rgb,vec3(0.04045))); +#endif + #ifdef DEBUG_GRADIENT color.rg=uv_interp; color.b=0.0; |