diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-08-29 10:14:07 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-29 10:15:49 -0300 |
commit | 089cf8176e225f0eee111e835a53c0245674c229 (patch) | |
tree | 0ba2dee091156716ea60fd350328cacf54eed208 /drivers/gles3/shaders | |
parent | e91c9b881ca65f5c1e9669f0a57aa54b98811aca (diff) |
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index c1504593cb..ef4925895c 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1559,10 +1559,6 @@ void main() { vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size; #endif -#if defined(ENABLE_DISCARD) - bool discard_=false; -#endif - #if defined (ENABLE_SSS) float sss_strength=0.0; #endif @@ -1603,13 +1599,6 @@ FRAGMENT_SHADER_CODE #endif -#if defined(ENABLE_DISCARD) - if (discard_) { - //easy to eliminate dead code - discard; - } -#endif - #ifdef ENABLE_CLIP_ALPHA if (albedo.a<0.99) { //used for doublepass and shadowmapping |