diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-02 22:08:41 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-02 22:08:41 -0300 |
commit | 8a1097a2243a9829d5d7e61ef10133f8096aa5e2 (patch) | |
tree | 2ec55a650b676975e6ef2ed60e25d68307381269 /drivers/gles3/shaders/ssao_blur.glsl | |
parent | e79d7149ea751e32312cb8625548085d4537c591 (diff) |
many fixes to image loader, voxel cone tracing, etc.
Diffstat (limited to 'drivers/gles3/shaders/ssao_blur.glsl')
-rw-r--r-- | drivers/gles3/shaders/ssao_blur.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/ssao_blur.glsl b/drivers/gles3/shaders/ssao_blur.glsl index ff852487c0..ce4154f50c 100644 --- a/drivers/gles3/shaders/ssao_blur.glsl +++ b/drivers/gles3/shaders/ssao_blur.glsl @@ -24,7 +24,7 @@ layout(location = 0) out float visibility; // Tunable Parameters: /** Increase to make depth edges crisper. Decrease to reduce flicker. */ -#define EDGE_SHARPNESS (1.0) +#define EDGE_SHARPNESS (4.0) /** Step in 2-pixel intervals since we already blurred against neighbors in the first AO pass. This constant can be increased while R decreases to improve |