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authorJuan Linietsky <reduzio@gmail.com>2017-06-02 22:08:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-02 22:08:41 -0300
commit8a1097a2243a9829d5d7e61ef10133f8096aa5e2 (patch)
tree2ec55a650b676975e6ef2ed60e25d68307381269 /drivers/gles3/shaders/ssao_blur.glsl
parente79d7149ea751e32312cb8625548085d4537c591 (diff)
many fixes to image loader, voxel cone tracing, etc.
Diffstat (limited to 'drivers/gles3/shaders/ssao_blur.glsl')
-rw-r--r--drivers/gles3/shaders/ssao_blur.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/ssao_blur.glsl b/drivers/gles3/shaders/ssao_blur.glsl
index ff852487c0..ce4154f50c 100644
--- a/drivers/gles3/shaders/ssao_blur.glsl
+++ b/drivers/gles3/shaders/ssao_blur.glsl
@@ -24,7 +24,7 @@ layout(location = 0) out float visibility;
// Tunable Parameters:
/** Increase to make depth edges crisper. Decrease to reduce flicker. */
-#define EDGE_SHARPNESS (1.0)
+#define EDGE_SHARPNESS (4.0)
/** Step in 2-pixel intervals since we already blurred against neighbors in the
first AO pass. This constant can be increased while R decreases to improve