diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-16 08:29:43 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-16 08:30:21 -0300 |
commit | 80929d36bedebb3ed2d68185fd099253307b30aa (patch) | |
tree | dce973689e40d2e66fad138d78aaae246fa5f716 /drivers/gles3/shaders/scene.glsl | |
parent | 5d02b948a9efdc7589d1657137f7e9df43c06625 (diff) |
TIME constant reverted to a single float, fixes #9123
Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 9a2cd577ef..fc38346baa 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -63,7 +63,6 @@ layout(std140) uniform SceneData { //ubo:0 highp mat4 projection_matrix; highp mat4 camera_inverse_matrix; highp mat4 camera_matrix; - highp vec4 time; highp vec4 ambient_light_color; highp vec4 bg_color; @@ -83,6 +82,7 @@ layout(std140) uniform SceneData { //ubo:0 vec2 shadow_atlas_pixel_size; vec2 directional_shadow_pixel_size; + float time; float z_far; float reflection_multiplier; float subsurface_scatter_width; @@ -435,7 +435,6 @@ layout(std140) uniform SceneData { highp mat4 projection_matrix; highp mat4 camera_inverse_matrix; highp mat4 camera_matrix; - highp vec4 time; highp vec4 ambient_light_color; highp vec4 bg_color; @@ -455,6 +454,7 @@ layout(std140) uniform SceneData { vec2 shadow_atlas_pixel_size; vec2 directional_shadow_pixel_size; + float time; float z_far; float reflection_multiplier; float subsurface_scatter_width; |