diff options
author | Ferenc Arn <tagcup@yahoo.com> | 2017-09-29 10:57:00 -0400 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-09-29 10:59:05 -0400 |
commit | 3e09b9b3353bcaf2b60b4bd3ef3fb2c5a9189ad8 (patch) | |
tree | 0c0b6af0db7b8f5a369a08d443d5fc8a868deb5e /drivers/gles3/shaders/scene.glsl | |
parent | 2c5fa0947d724c0dcb24643f692f7a9d686a5490 (diff) |
Fix clearcoat without Schlick-GGX specular.
Fixes #11698.
Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 5c7cfecf3e..7de9b02b8d 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1013,7 +1013,7 @@ LIGHT_SHADER_CODE #elif defined(SPECULAR_DISABLED) //none.. -#else +#elif defined(SPECULAR_SCHLICK_GGX) // shlick+ggx as default float alpha = roughness * roughness; @@ -1056,6 +1056,12 @@ LIGHT_SHADER_CODE #endif #if defined(LIGHT_USE_CLEARCOAT) +# if !defined(SPECULAR_SCHLICK_GGX) + vec3 H = normalize(V + L); + float dotLH5 = SchlickFresnel( dotLH ); + float dotNH = max(dot(N,H), 0.0 ); +# endif + float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss)); float Fr = mix(.04, 1.0, dotLH5); float Gr = G1V(dotNL, .25) * G1V(dotNV, .25); |