summaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders/particles_copy.glsl
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-05-11 20:06:53 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-05-12 14:14:05 +0200
commit576ca447625b27327186095d02cfce3dca0f2504 (patch)
tree49dc85cc42b71c6c61d55ad2de392568c21f0d8f /drivers/gles3/shaders/particles_copy.glsl
parentab2c3712e2abea6488aef03f2cf57f1a64b095d3 (diff)
Linux: Don't use udev for joypad hotloading when running in a sandbox
udev doesn't work in sandboxes, notably the new Steam container runtime as found notably on the Steam Deck, and in Flatpak/Snap packages. Like SDL does, when we detect such a containerized environment, we fall back to parsing `/dev/input` directly. See smcv's comments in #76879 for details. Fixes #76879. (cherry picked from commit 788cb74cc676627b6c9b7e29a47200141cca92ff)
Diffstat (limited to 'drivers/gles3/shaders/particles_copy.glsl')
0 files changed, 0 insertions, 0 deletions