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authorEnzo Nocera <32960642+AlmightyScientist@users.noreply.github.com>2017-12-18 09:12:11 +0100
committerEnzo Nocera <32960642+AlmightyScientist@users.noreply.github.com>2017-12-18 09:15:28 +0100
commit6c25eabbc5b80c55dea5e3b848cb770c501c0680 (patch)
treee223d5f779aa414b446708b5c60a584eaae6af4f /drivers/gles3/shaders/effect_blur.glsl
parentabf20709aff09495ef0fb0effcf488c0457c198c (diff)
Shader Language: Fix Vertex Lighting artifacts.
- When using Direction Lighting along with Vertex Lighting, putting a SpatialMaterial Roughness to 1.0 causes artifacts to appear. (#14552) Fixes #14552.
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