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author | Enzo Nocera <32960642+AlmightyScientist@users.noreply.github.com> | 2017-12-18 09:12:11 +0100 |
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committer | Enzo Nocera <32960642+AlmightyScientist@users.noreply.github.com> | 2017-12-18 09:15:28 +0100 |
commit | 6c25eabbc5b80c55dea5e3b848cb770c501c0680 (patch) | |
tree | e223d5f779aa414b446708b5c60a584eaae6af4f /drivers/gles3/shaders/effect_blur.glsl | |
parent | abf20709aff09495ef0fb0effcf488c0457c198c (diff) |
Shader Language: Fix Vertex Lighting artifacts.
- When using Direction Lighting along with Vertex Lighting,
putting a SpatialMaterial Roughness to 1.0 causes artifacts to appear.
(#14552)
Fixes #14552.
Diffstat (limited to 'drivers/gles3/shaders/effect_blur.glsl')
0 files changed, 0 insertions, 0 deletions