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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-08-27 10:12:24 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-27 10:12:24 +0200 |
commit | 3dc63a710f0ca845e6de9e8b4a2158a33743ad36 (patch) | |
tree | 7d8cfabb399fa0ebd547ce6224504b1149c25c8d /drivers/gles3/shaders/effect_blur.glsl | |
parent | ddfef86836be8e30709006ac30bc83007823468c (diff) | |
parent | 4226d56ca9ec91c4878d47e3bce4784e5edc3006 (diff) |
Merge pull request #21469 from akien-mga/glsl-clang-format
Style: Enable clang-format on GLSL shaders
Diffstat (limited to 'drivers/gles3/shaders/effect_blur.glsl')
-rw-r--r-- | drivers/gles3/shaders/effect_blur.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/effect_blur.glsl b/drivers/gles3/shaders/effect_blur.glsl index 3872ee8d1d..b67d06bc10 100644 --- a/drivers/gles3/shaders/effect_blur.glsl +++ b/drivers/gles3/shaders/effect_blur.glsl @@ -1,6 +1,8 @@ +/* clang-format off */ [vertex] layout(location = 0) in highp vec4 vertex_attrib; +/* clang-format on */ layout(location = 4) in vec2 uv_in; out vec2 uv_interp; @@ -22,11 +24,13 @@ void main() { #endif } +/* clang-format off */ [fragment] #if !defined(GLES_OVER_GL) precision mediump float; #endif +/* clang-format on */ in vec2 uv_interp; uniform sampler2D source_color; //texunit:0 |