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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-19 11:01:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-19 11:03:11 +0100 |
commit | dc4db4ab4568c217385146b5874bdf994c5f3006 (patch) | |
tree | 156d97aaa77eded8300e79d5a027bbb417b77ed2 /drivers/gles3/shaders/cube_to_dp.glsl | |
parent | e8dc581bfca91ddbd87f534aa29a72231dd8581b (diff) |
GLES3: Slight optimization to irradiance compute
All the calculations leading up to `mipLevel` are only relevant for
Panorama mode. Similarly, the `source_resolution` uniform is only
needed for that mode.
Diffstat (limited to 'drivers/gles3/shaders/cube_to_dp.glsl')
0 files changed, 0 insertions, 0 deletions