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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-05-29 23:12:19 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-05-30 15:42:57 +0200 |
commit | ac14efcdfb22575fc49a75201492955e723d04c3 (patch) | |
tree | 146a589a76f5fca36703f20a63e2c38a7068442b /drivers/gles3/shaders/cube_to_dp.glsl | |
parent | 8c923fc61740afd560e6c814f7ef19b0cdc30112 (diff) |
Decrease the editor FPS cap when the window is unfocused
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.
This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.
This closes #24209 and partially addresses #29257.
Diffstat (limited to 'drivers/gles3/shaders/cube_to_dp.glsl')
0 files changed, 0 insertions, 0 deletions