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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 19:12:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 19:12:25 -0300 |
commit | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (patch) | |
tree | 5f9c387037d0142d40f7275575436483dc0a7237 /drivers/gles3/shaders/canvas_shadow.glsl | |
parent | ab4126f51061277e87b41c48b40e7b54942d4eca (diff) | |
parent | 45c5c89de961357a7042d9e1f063e288d7a510cf (diff) |
Merge branch 'master' of https://github.com/godotengine/godot
Diffstat (limited to 'drivers/gles3/shaders/canvas_shadow.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas_shadow.glsl | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl new file mode 100644 index 0000000000..c757990de0 --- /dev/null +++ b/drivers/gles3/shaders/canvas_shadow.glsl @@ -0,0 +1,49 @@ +[vertex] + + + +uniform highp mat4 projection_matrix; +uniform highp mat4 light_matrix; +uniform highp mat4 world_matrix; +uniform highp float distance_norm; + +layout(location=0) in highp vec3 vertex; + +out highp vec4 position_interp; + +void main() { + + gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0))); + position_interp=gl_Position; +} + +[fragment] + +in highp vec4 position_interp; + +#ifdef USE_RGBA_SHADOWS + +layout(location=0) out lowp vec4 distance_buf; + +#else + +layout(location=0) out highp float distance_buf; + +#endif + +void main() { + + highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias; + +#ifdef USE_RGBA_SHADOWS + + highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); + comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); + distance_buf=comp; +#else + + distance_buf=depth; + +#endif +} + |