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author | BastiaanOlij <mux213@gmail.com> | 2017-05-13 13:51:40 +1000 |
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committer | BastiaanOlij <mux213@gmail.com> | 2017-05-23 22:38:36 +1000 |
commit | 3768a3b2c5e59f21b2ca4e26678775007ab787c6 (patch) | |
tree | 9879596443c00bba1f7e4c72d0cd220c9eacd279 /drivers/gles3/shaders/canvas_shadow.glsl | |
parent | afcce9eb12a6163e8052aafe8351515313e76847 (diff) |
More fixes for iOS Godot 3.0
- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
Diffstat (limited to 'drivers/gles3/shaders/canvas_shadow.glsl')
0 files changed, 0 insertions, 0 deletions