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authorBastiaanOlij <mux213@gmail.com>2017-05-13 13:51:40 +1000
committerBastiaanOlij <mux213@gmail.com>2017-05-23 22:38:36 +1000
commit3768a3b2c5e59f21b2ca4e26678775007ab787c6 (patch)
tree9879596443c00bba1f7e4c72d0cd220c9eacd279 /drivers/gles3/shaders/canvas_shadow.glsl
parentafcce9eb12a6163e8052aafe8351515313e76847 (diff)
More fixes for iOS Godot 3.0
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS
Diffstat (limited to 'drivers/gles3/shaders/canvas_shadow.glsl')
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