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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-13 11:24:15 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-13 11:24:15 +0100 |
commit | 2f6ca917f75ca6bfbe28f4749825fdabde1d0531 (patch) | |
tree | a263613010c3e303d4ec8a3a45bd98a19f5f42c3 /drivers/gles3/shaders/canvas_shadow.glsl | |
parent | f505aae1d820f0d083ca0fdaa6fa2da7a3988db1 (diff) | |
parent | 386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 (diff) |
Merge pull request #36174 from akien-mga/byebye-openghell-3
Remove obsolete GLES3 backend
Diffstat (limited to 'drivers/gles3/shaders/canvas_shadow.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas_shadow.glsl | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl deleted file mode 100644 index 4f706c5505..0000000000 --- a/drivers/gles3/shaders/canvas_shadow.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/* clang-format off */ -[vertex] - -uniform highp mat4 projection_matrix; -/* clang-format on */ -uniform highp mat4 light_matrix; -uniform highp mat4 world_matrix; -uniform highp float distance_norm; - -layout(location = 0) in highp vec3 vertex; - -out highp vec4 position_interp; - -void main() { - - gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0))); - position_interp = gl_Position; -} - -/* clang-format off */ -[fragment] - -in highp vec4 position_interp; -/* clang-format on */ - -#ifdef USE_RGBA_SHADOWS -layout(location = 0) out lowp vec4 distance_buf; -#else -layout(location = 0) out highp float distance_buf; -#endif - -void main() { - - highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias - -#ifdef USE_RGBA_SHADOWS - - highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); - distance_buf = comp; -#else - - distance_buf = depth; -#endif -} |