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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 12:26:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 14:52:23 +0100 |
commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /drivers/gles3/shaders/canvas.glsl | |
parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index cf2e0f776f..e6c72da8f1 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -449,7 +449,7 @@ LIGHT_SHADER_CODE //use lighting #endif -// color.rgb*=color.a; + //color.rgb*=color.a; frag_color = color; } |