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author | clayjohn <claynjohn@gmail.com> | 2019-12-10 23:08:20 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-12-10 23:08:20 -0800 |
commit | 676f647c74f155d71a21b07155e529184c7b3d86 (patch) | |
tree | 06ef407a1340c4ae6ddd54c45862e943395f02f5 /drivers/gles3/shaders/canvas.glsl | |
parent | 269145a346bddae5cbbf00fd17b6c8eac4cd4665 (diff) |
Add a default POINT_SIZE
Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 7255b0425c..53f84abf51 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -150,6 +150,7 @@ void main() { #define extra_matrix extra_matrix_instance + float point_size = 1.0; //for compatibility with the fragment shader we need to use uv here vec2 uv = uv_interp; { @@ -160,6 +161,7 @@ VERTEX_SHADER_CODE /* clang-format on */ } + gl_PointSize = point_size; uv_interp = uv; #ifdef USE_NINEPATCH |