summaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders/canvas.glsl
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-08-13 17:17:27 +0200
committerGitHub <noreply@github.com>2017-08-13 17:17:27 +0200
commit4391b67e16b47b1be8eda69519a88546438dce8c (patch)
tree9c1e8b632232e890d8cd1b4be7423d3a0bf12bca /drivers/gles3/shaders/canvas.glsl
parent3bea3256f5def126b2b6d639ed70c4ddc3990344 (diff)
parent9b9a723c771a0146cb16e23c3dac744af312bad7 (diff)
Merge pull request #10257 from Faless/html5_fixes
Fix for WebGL2 and HTML5 export
Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r--drivers/gles3/shaders/canvas.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 1c950c82d9..f0dc14c35a 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -532,11 +532,11 @@ FRAGMENT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
-#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) )
+#define SHADOW_DEPTH(m_tex,m_uv) dot(texture((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) )
#else
-#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).r)
+#define SHADOW_DEPTH(m_tex,m_uv) (texture((m_tex),(m_uv)).r)
#endif