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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-08-13 17:17:27 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-13 17:17:27 +0200 |
commit | 4391b67e16b47b1be8eda69519a88546438dce8c (patch) | |
tree | 9c1e8b632232e890d8cd1b4be7423d3a0bf12bca /drivers/gles3/shaders/canvas.glsl | |
parent | 3bea3256f5def126b2b6d639ed70c4ddc3990344 (diff) | |
parent | 9b9a723c771a0146cb16e23c3dac744af312bad7 (diff) |
Merge pull request #10257 from Faless/html5_fixes
Fix for WebGL2 and HTML5 export
Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 1c950c82d9..f0dc14c35a 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -532,11 +532,11 @@ FRAGMENT_SHADER_CODE #ifdef USE_RGBA_SHADOWS -#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ) +#define SHADOW_DEPTH(m_tex,m_uv) dot(texture((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ) #else -#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).r) +#define SHADOW_DEPTH(m_tex,m_uv) (texture((m_tex),(m_uv)).r) #endif |