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author | Juan Linietsky <reduzio@gmail.com> | 2017-12-19 14:50:57 -0300 |
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committer | GitHub <noreply@github.com> | 2017-12-19 14:50:57 -0300 |
commit | 0a6a0086d87cc0cca19155a49c3157c8dbce1dab (patch) | |
tree | cd76778dbd987f19f863a93e76d2cf31c1c92ce6 /drivers/gles3/shaders/canvas.glsl | |
parent | f66507e072e7dc80a1e69ce1bac73bdcd780b626 (diff) | |
parent | ffe827ab5a25ee033dbea2374fd93b84bebc0788 (diff) |
Merge pull request #14834 from guilhermefelipecgs/fix_pixel_snap
Fix pixel snap not being used in 3.0
Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 4bbb18ce42..0b8230234b 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -171,7 +171,7 @@ VERTEX_SHADER_CODE #ifdef USE_PIXEL_SNAP - outvec.xy=floor(outvec+0.5); + outvec.xy=floor(outvec+0.5).xy; #endif |