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authorRémi Verschelde <rverschelde@gmail.com>2022-11-02 17:12:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-02 17:12:20 +0100
commitcb1931b2715961dc663fa4e411850e4882722f14 (patch)
tree95405fb98f9780adcfe911241dfcdaeb5d4ca600 /drivers/gles3/shader_gles3.h
parenteddaab17eaffeef3ad38612bf72a901fd0ffcde5 (diff)
parent2ec234ff67496c1410df2ab14c03e144889adc8d (diff)
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Add 2D shadows and canvas SDF to OpenGL3 renderer
Diffstat (limited to 'drivers/gles3/shader_gles3.h')
-rw-r--r--drivers/gles3/shader_gles3.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 760b5e5ddb..f5b4a8cb3c 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -208,8 +208,10 @@ protected:
spec = version->variants[p_variant].lookup_ptr(specialization_default_mask);
}
- ERR_FAIL_COND(!spec); // Should never happen
- ERR_FAIL_COND(!spec->ok); // Should never happen
+ if (!spec || !spec->ok) {
+ WARN_PRINT_ONCE("shader failed to compile, unable to bind shader.");
+ return;
+ }
glUseProgram(spec->id);
current_shader = spec;