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author | Ranoller <davarrcal@hotmail.com> | 2019-05-15 04:14:27 +0200 |
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committer | Ranoller <davarrcal@hotmail.com> | 2019-05-15 04:14:27 +0200 |
commit | 7a8e4f64b8a95ab8f70dabff5658501cc88f9f6b (patch) | |
tree | a8a7cff13082104ba5912b3ef5da78c20c379710 /drivers/gles3/shader_gles3.h | |
parent | 15cda53d802f5cfe00d8c2cb5263e6b45090d094 (diff) |
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249, https://github.com/godotengine/godot/issues/28206, https://github.com/godotengine/godot/issues/28610 and probably others
Diffstat (limited to 'drivers/gles3/shader_gles3.h')
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