diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-12-05 21:14:29 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-12-05 21:14:29 +0100 |
commit | 9a96a2a06e2daacdcd90469c33e8f5f6dafa6958 (patch) | |
tree | 4069a4c5cee9ec31f9d2f5e888b2c31479921e73 /drivers/gles3/shader_gles3.cpp | |
parent | 1587f45c2551a43db2808f2c5938095e19f060d2 (diff) | |
parent | fd1b94e307fadcb5a28d067e2bfac90fb8d55328 (diff) |
Merge pull request #14000 from mhilbrunner/issue-13950
Improve slang, especially in user-visible parts. Closes #13950.
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index d4ef256a33..9e234f5005 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -343,7 +343,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteProgram(v.id); v.id = 0; - ERR_PRINT("NO LOG, WTF"); + ERR_PRINT("Vertex shader compilation failed with empty log"); } else { if (iloglen == 0) { @@ -451,7 +451,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.vert_id); glDeleteProgram(v.id); v.id = 0; - ERR_PRINT("NO LOG, WTF"); + ERR_PRINT("Fragment shader compilation failed with empty log"); } else { if (iloglen == 0) { @@ -624,7 +624,7 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co feedbacks = p_feedback; feedback_count = p_feedback_count; - //split vertex and shader code (thank you, retarded shader compiler programmers from you know what company). + //split vertex and shader code (thank you, shader compiler programmers from you know what company). { String globals_tag = "\nVERTEX_SHADER_GLOBALS"; String material_tag = "\nMATERIAL_UNIFORMS"; |