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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 01:11:02 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 01:11:02 +0100 |
commit | 4b0363312e9d13349cc7e1cfeff03168206a4da5 (patch) | |
tree | 85361177e993f9070bddc6d66e74adca6041f30f /drivers/gles3/shader_gles3.cpp | |
parent | 9b66b07c317cf685901693e6d7fcc33ae74cdd27 (diff) | |
parent | 85c478e170a40bc471fa2e0dec377b237e0a69b3 (diff) |
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 71caf3b8e3..10f42bf22b 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -192,7 +192,7 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant builder.append("#define ViewIndex gl_ViewID_OVR\n"); builder.append("#define MAX_VIEWS 2\n"); builder.append("#else\n"); - builder.append("#define ViewIndex 0\n"); + builder.append("#define ViewIndex uint(0)\n"); builder.append("#define MAX_VIEWS 1\n"); builder.append("#endif\n"); |