summaryrefslogtreecommitdiff
path: root/drivers/gles3/shader_gles3.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-01-26 01:11:02 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-26 01:11:02 +0100
commit4b0363312e9d13349cc7e1cfeff03168206a4da5 (patch)
tree85361177e993f9070bddc6d66e74adca6041f30f /drivers/gles3/shader_gles3.cpp
parent9b66b07c317cf685901693e6d7fcc33ae74cdd27 (diff)
parent85c478e170a40bc471fa2e0dec377b237e0a69b3 (diff)
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r--drivers/gles3/shader_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 71caf3b8e3..10f42bf22b 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -192,7 +192,7 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
builder.append("#define ViewIndex gl_ViewID_OVR\n");
builder.append("#define MAX_VIEWS 2\n");
builder.append("#else\n");
- builder.append("#define ViewIndex 0\n");
+ builder.append("#define ViewIndex uint(0)\n");
builder.append("#define MAX_VIEWS 1\n");
builder.append("#endif\n");