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author | Thomas Herzog <therzog@mail.de> | 2018-06-26 13:59:26 +0200 |
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committer | karroffel <therzog@mail.de> | 2018-07-30 12:20:27 +0200 |
commit | b4d3f541e761d257199104a10f53260fa149690c (patch) | |
tree | 5d79b13db1e86c2f671b15d0238ba0ce0b1c4941 /drivers/gles3/shader_compiler_gles3.h | |
parent | 5a5614e8adcc49b92621dc2f39364385769d36a0 (diff) |
add 3D textures
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.h')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index bf776ee062..7a32057741 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -52,6 +52,7 @@ public: Vector<CharString> defines; Vector<StringName> texture_uniforms; + Vector<ShaderLanguage::DataType> texture_types; Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; Vector<uint32_t> uniform_offsets; |