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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-06-28 23:42:26 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-06-28 23:42:26 +0300
commit7c11a1b162f9f1ac5ad8b8e2a879a200b22603d0 (patch)
tree36bb2d3bdfa58727b0279681ab4fb1d3d27f35b0 /drivers/gles3/shader_compiler_gles3.h
parent6e03236574467d6a0c3aca1b0375da59423b0083 (diff)
Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules.
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