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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-02-20 11:19:14 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-02-20 11:19:14 +0100 |
| commit | 1fbb83de2c4a6489d419bb7f771163f514de8f5b (patch) | |
| tree | 5aede60fa24c6203542a6ac1fec885df3b5c8524 /drivers/gles3/shader_compiler_gles3.h | |
| parent | 2c44b2cee4e7f52fcbf5bfe69927017125da3575 (diff) | |
| parent | bb655856e2e8a4805d647369b5416afbc546949b (diff) | |
Merge pull request #16467 from godotengine/gles3-light-shader-time
using TIME in light shader enables uses_fragment_time
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.h')
| -rw-r--r-- | drivers/gles3/shader_compiler_gles3.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index 85e8e02b8e..bf776ee062 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -83,6 +83,7 @@ private: StringName current_func_name; StringName vertex_name; StringName fragment_name; + StringName light_name; StringName time_name; Set<StringName> used_name_defines; |