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authorRémi Verschelde <rverschelde@gmail.com>2018-02-20 11:19:14 +0100
committerGitHub <noreply@github.com>2018-02-20 11:19:14 +0100
commit1fbb83de2c4a6489d419bb7f771163f514de8f5b (patch)
tree5aede60fa24c6203542a6ac1fec885df3b5c8524 /drivers/gles3/shader_compiler_gles3.h
parent2c44b2cee4e7f52fcbf5bfe69927017125da3575 (diff)
parentbb655856e2e8a4805d647369b5416afbc546949b (diff)
Merge pull request #16467 from godotengine/gles3-light-shader-time
using TIME in light shader enables uses_fragment_time
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.h')
-rw-r--r--drivers/gles3/shader_compiler_gles3.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h
index 85e8e02b8e..bf776ee062 100644
--- a/drivers/gles3/shader_compiler_gles3.h
+++ b/drivers/gles3/shader_compiler_gles3.h
@@ -83,6 +83,7 @@ private:
StringName current_func_name;
StringName vertex_name;
StringName fragment_name;
+ StringName light_name;
StringName time_name;
Set<StringName> used_name_defines;