summaryrefslogtreecommitdiff
path: root/drivers/gles3/shader_compiler_gles3.h
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2016-10-10 18:31:01 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-10 18:31:01 -0300
commit1527cf8c0d17891dd0ebf99d484f83daa46eba3c (patch)
treea9a0fc5a00f8f57a973f2861d051b76f99642114 /drivers/gles3/shader_compiler_gles3.h
parent850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (diff)
2D Shaders are working again using the new syntax, though all is buggy in general
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.h')
-rw-r--r--drivers/gles3/shader_compiler_gles3.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h
new file mode 100644
index 0000000000..ad51b99927
--- /dev/null
+++ b/drivers/gles3/shader_compiler_gles3.h
@@ -0,0 +1,67 @@
+#ifndef SHADERCOMPILERGLES3_H
+#define SHADERCOMPILERGLES3_H
+
+#include "servers/visual/shader_language.h"
+#include "servers/visual/shader_types.h"
+#include "servers/visual_server.h"
+#include "pair.h"
+
+class ShaderCompilerGLES3 {
+public:
+ struct IdentifierActions {
+
+ Map<StringName,Pair<int*,int> > render_mode_values;
+ Map<StringName,bool*> render_mode_flags;
+ Map<StringName,bool*> usage_flag_pointers;
+
+ Map<StringName,ShaderLanguage::ShaderNode::Uniform> *uniforms;
+ };
+
+ struct GeneratedCode {
+
+ Vector<CharString> defines;
+ Vector<StringName> texture_uniforms;
+ Vector<uint32_t> uniform_offsets;
+ uint32_t uniform_total_size;
+ String uniforms;
+ String vertex_global;
+ String vertex;
+ String fragment_global;
+ String fragment;
+ String light;
+
+ };
+
+private:
+
+ ShaderLanguage parser;
+
+ struct DefaultIdentifierActions {
+
+ Map<StringName,String> renames;
+ Map<StringName,String> render_mode_defines;
+ Map<StringName,String> usage_defines;
+ };
+
+ void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName& p_for_func, const Map<StringName, String> &p_func_code, String& r_to_add,Set<StringName> &added);
+ String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions& p_actions, const DefaultIdentifierActions& p_default_actions);
+
+
+
+ Set<StringName> used_name_defines;
+ Set<StringName> used_rmode_defines;
+ Set<StringName> internal_functions;
+
+
+ DefaultIdentifierActions actions[VS::SHADER_MAX];
+
+public:
+
+
+ Error compile(VS::ShaderMode p_mode, const String& p_code, IdentifierActions* p_actions, const String& p_path, GeneratedCode& r_gen_code);
+
+
+ ShaderCompilerGLES3();
+};
+
+#endif // SHADERCOMPILERGLES3_H