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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-28 21:33:29 +0100
committerGitHub <noreply@github.com>2019-01-28 21:33:29 +0100
commitf32c8269241ea5f293b3eda2f9dbe01ffb6f7397 (patch)
tree947962dbbf7e03fae568e74e20e44fc277faf8d8 /drivers/gles3/shader_compiler_gles3.cpp
parentde6a80ee3a62a195455e4b56fb77d2cd9c2089ad (diff)
parentb77b5365821b9c28c942d6d8a1116d9488f76866 (diff)
Merge pull request #25429 from akien-mga/cleanup-shadercompiler-gles23
Cleanup and identify ShaderCompilerGLES[23] differences
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index cda6dac506..4d6f37e093 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -963,9 +963,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
vertex_name = "vertex";
fragment_name = "fragment";