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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-28 21:33:29 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-28 21:33:29 +0100 |
commit | f32c8269241ea5f293b3eda2f9dbe01ffb6f7397 (patch) | |
tree | 947962dbbf7e03fae568e74e20e44fc277faf8d8 /drivers/gles3/shader_compiler_gles3.cpp | |
parent | de6a80ee3a62a195455e4b56fb77d2cd9c2089ad (diff) | |
parent | b77b5365821b9c28c942d6d8a1116d9488f76866 (diff) |
Merge pull request #25429 from akien-mga/cleanup-shadercompiler-gles23
Cleanup and identify ShaderCompilerGLES[23] differences
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index cda6dac506..4d6f37e093 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -963,9 +963,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform"; actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed"; - actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; vertex_name = "vertex"; fragment_name = "fragment"; |