diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-10 12:46:52 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-10 12:46:52 +0100 |
commit | f1ef2d5183f02c1cf0f824fe9eb06e3fc7bea967 (patch) | |
tree | eba7219c00ac572b4504558891ea57176150415f /drivers/gles3/shader_compiler_gles3.cpp | |
parent | 8c6d830e079ab3ac7df06becb8332ce015aa5666 (diff) | |
parent | 48209106481d590fc8fa35aabeacc16342037e9c (diff) |
Merge pull request #15553 from AlmightyScientist/issue-15453
Shader Language: Fixes EXTRA_MATRIX undefined.
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 875946f089..ada7acb879 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -715,7 +715,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; |