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authorJuan Linietsky <reduzio@gmail.com>2016-10-10 18:31:01 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-10 18:31:01 -0300
commit1527cf8c0d17891dd0ebf99d484f83daa46eba3c (patch)
treea9a0fc5a00f8f57a973f2861d051b76f99642114 /drivers/gles3/shader_compiler_gles3.cpp
parent850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (diff)
2D Shaders are working again using the new syntax, though all is buggy in general
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp528
1 files changed, 528 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
new file mode 100644
index 0000000000..49707400ca
--- /dev/null
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -0,0 +1,528 @@
+#include "shader_compiler_gles3.h"
+#include "os/os.h"
+
+#define SL ShaderLanguage
+
+static String _mktab(int p_level) {
+
+ String tb;
+ for(int i=0;i<p_level;i++) {
+ tb+="\t";
+ }
+
+ return tb;
+}
+
+static String _typestr(SL::DataType p_type) {
+
+ return ShaderLanguage::get_datatype_name(p_type);
+}
+
+static int _get_datatype_size(SL::DataType p_type) {
+
+ switch(p_type) {
+
+ case SL::TYPE_VOID: return 0;
+ case SL::TYPE_BOOL: return 4;
+ case SL::TYPE_BVEC2: return 8;
+ case SL::TYPE_BVEC3: return 16;
+ case SL::TYPE_BVEC4: return 16;
+ case SL::TYPE_INT: return 4;
+ case SL::TYPE_IVEC2: return 8;
+ case SL::TYPE_IVEC3: return 16;
+ case SL::TYPE_IVEC4: return 16;
+ case SL::TYPE_UINT: return 4;
+ case SL::TYPE_UVEC2: return 8;
+ case SL::TYPE_UVEC3: return 16;
+ case SL::TYPE_UVEC4: return 16;
+ case SL::TYPE_FLOAT: return 4;
+ case SL::TYPE_VEC2: return 8;
+ case SL::TYPE_VEC3: return 16;
+ case SL::TYPE_VEC4: return 16;
+ case SL::TYPE_MAT2: return 16;
+ case SL::TYPE_MAT3: return 48;
+ case SL::TYPE_MAT4: return 64;
+ case SL::TYPE_SAMPLER2D: return 16;
+ case SL::TYPE_ISAMPLER2D: return 16;
+ case SL::TYPE_USAMPLER2D: return 16;
+ case SL::TYPE_SAMPLERCUBE: return 16;
+ }
+
+
+}
+
+
+static String _prestr(SL::DataPrecision p_pres) {
+
+
+ switch(p_pres) {
+ case SL::PRECISION_LOWP: return "lowp ";
+ case SL::PRECISION_MEDIUMP: return "mediump ";
+ case SL::PRECISION_HIGHP: return "highp ";
+ case SL::PRECISION_DEFAULT: return "";
+ }
+ return "";
+}
+
+
+static String _opstr(SL::Operator p_op) {
+
+ return SL::get_operator_text(p_op);
+}
+
+static String _mkid(const String& p_id) {
+
+ return "m_"+p_id;
+}
+
+static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value>& p_values) {
+
+ switch(p_type) {
+ case SL::TYPE_BOOL: return p_values[0].boolean?"true":"false";
+ case SL::TYPE_BVEC2: return String()+"bvec2("+(p_values[0].boolean?"true":"false")+(p_values[1].boolean?"true":"false")+")";
+ case SL::TYPE_BVEC3: return String()+"bvec3("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+")";
+ case SL::TYPE_BVEC4: return String()+"bvec4("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+","+(p_values[3].boolean?"true":"false")+")";
+ case SL::TYPE_INT: return rtos(p_values[0].sint);
+ case SL::TYPE_IVEC2: return String()+"ivec2("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+")";
+ case SL::TYPE_IVEC3: return String()+"ivec3("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+")";
+ case SL::TYPE_IVEC4: return String()+"ivec4("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+","+rtos(p_values[3].sint)+")";
+ case SL::TYPE_UINT: return rtos(p_values[0].real);
+ case SL::TYPE_UVEC2: return String()+"uvec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")";
+ case SL::TYPE_UVEC3: return String()+"uvec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")";
+ case SL::TYPE_UVEC4: return String()+"uvec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")";
+ case SL::TYPE_FLOAT: return rtos(p_values[0].real);
+ case SL::TYPE_VEC2: return String()+"vec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")";
+ case SL::TYPE_VEC3: return String()+"vec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")";
+ case SL::TYPE_VEC4: return String()+"vec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")";
+ default: ERR_FAIL_V(String());
+ }
+}
+
+void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode* p_node, const StringName& p_for_func, const Map<StringName,String>& p_func_code, String& r_to_add, Set<StringName> &added) {
+
+ int fidx=-1;
+
+ for(int i=0;i<p_node->functions.size();i++) {
+ if (p_node->functions[i].name==p_for_func) {
+ fidx=i;
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(fidx==-1);
+
+ for (Set<StringName>::Element *E=p_node->functions[fidx].uses_function.front();E;E=E->next()) {
+
+ if (added.has(E->get())) {
+ continue; //was added already
+ }
+
+ _dump_function_deps(p_node,E->get(),p_func_code,r_to_add,added);
+
+ SL::FunctionNode *fnode=NULL;
+
+ for(int i=0;i<p_node->functions.size();i++) {
+ if (p_node->functions[i].name==E->get()) {
+ fnode=p_node->functions[i].function;
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(!fnode);
+
+ r_to_add+="\n";
+
+ String header;
+ header=_typestr(fnode->return_type)+" "+_mkid(fnode->name)+"(";
+ for(int i=0;i<fnode->arguments.size();i++) {
+
+ if (i>0)
+ header+=", ";
+ header+=_prestr(fnode->arguments[i].precision)+_typestr(fnode->arguments[i].type)+" "+_mkid(fnode->arguments[i].name);
+ }
+
+ header+=")\n";
+ r_to_add+=header;
+ r_to_add+=p_func_code[E->get()];
+
+ added.insert(E->get());
+ }
+}
+
+String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode& r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions) {
+
+ String code;
+
+ switch(p_node->type) {
+
+ case SL::Node::TYPE_SHADER: {
+
+ SL::ShaderNode *pnode=(SL::ShaderNode*)p_node;
+
+ for(int i=0;i<pnode->render_modes.size();i++) {
+
+ if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) {
+
+ r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]].utf8());
+ used_rmode_defines.insert(pnode->render_modes[i]);
+ }
+
+ if (p_actions.render_mode_flags.has(pnode->render_modes[i])) {
+ *p_actions.render_mode_flags[pnode->render_modes[i]]=true;
+ }
+
+ if (p_actions.render_mode_values.has(pnode->render_modes[i])) {
+ Pair<int*,int> &p = p_actions.render_mode_values[pnode->render_modes[i]];
+ *p.first=p.second;
+ }
+ }
+
+
+ int max_texture_uniforms=0;
+ int max_uniforms=0;
+
+ for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
+ if (SL::is_sampler_type(E->get().type))
+ max_texture_uniforms++;
+ else
+ max_uniforms++;
+ }
+
+ r_gen_code.texture_uniforms.resize(max_texture_uniforms);
+
+ Vector<int> uniform_sizes;
+ uniform_sizes.resize(max_uniforms);
+
+ for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
+
+ String ucode="uniform ";
+ ucode+=_prestr(E->get().precission);
+ ucode+=_typestr(E->get().type);
+ ucode+=" "+_mkid(E->key());
+ ucode+=";\n";
+ if (SL::is_sampler_type(E->get().type)) {
+ r_gen_code.vertex_global+=ucode;
+ r_gen_code.fragment_global+=ucode;
+ r_gen_code.texture_uniforms[E->get().texture_order]=_mkid(E->key());
+ } else {
+ if (r_gen_code.uniforms.empty()) {
+
+ r_gen_code.defines.push_back(String("#define USE_MATERIAL\n").ascii());
+ }
+ r_gen_code.uniforms+=ucode;
+ uniform_sizes[E->get().order]=_get_datatype_size(E->get().type);
+ }
+
+ p_actions.uniforms->insert(E->key(),E->get());
+
+ }
+
+ // add up
+ for(int i=0;i<uniform_sizes.size();i++) {
+
+ if (i>0)
+ uniform_sizes[i]=uniform_sizes[i]+uniform_sizes[i-1];
+ }
+ //offset
+ r_gen_code.uniform_offsets.resize(uniform_sizes.size());
+ for(int i=0;i<uniform_sizes.size();i++) {
+
+ if (i>0)
+ r_gen_code.uniform_offsets[i]=uniform_sizes[i]-1;
+ else
+ r_gen_code.uniform_offsets[i]=0;
+ }
+
+ if (uniform_sizes.size()) {
+ r_gen_code.uniform_total_size=uniform_sizes[ uniform_sizes.size() -1 ];
+ } else {
+ r_gen_code.uniform_total_size=0;
+ }
+
+ for(Map<StringName,SL::ShaderNode::Varying>::Element *E=pnode->varyings.front();E;E=E->next()) {
+
+ String vcode;
+ vcode+=_prestr(E->get().precission);
+ vcode+=_typestr(E->get().type);
+ vcode+=" "+String(E->key());
+ vcode+=";\n";
+ r_gen_code.vertex_global+="out "+vcode;
+ r_gen_code.fragment_global+="in "+vcode;
+ }
+
+ Map<StringName,String> function_code;
+
+ //code for functions
+ for(int i=0;i<pnode->functions.size();i++) {
+ SL::FunctionNode *fnode=pnode->functions[i].function;
+ function_code[fnode->name]=_dump_node_code(fnode->body,p_level+1,r_gen_code,p_actions,p_default_actions);
+ }
+
+ //place functions in actual code
+
+ Set<StringName> added_vtx;
+ Set<StringName> added_fragment; //share for light
+
+ for(int i=0;i<pnode->functions.size();i++) {
+
+ SL::FunctionNode *fnode=pnode->functions[i].function;
+
+
+ if (fnode->name=="vertex") {
+
+ _dump_function_deps(pnode,fnode->name,function_code,r_gen_code.vertex_global,added_vtx);
+ r_gen_code.vertex=function_code["vertex"];
+ }
+
+ if (fnode->name=="fragment") {
+
+ _dump_function_deps(pnode,fnode->name,function_code,r_gen_code.fragment_global,added_fragment);
+ r_gen_code.fragment=function_code["fragment"];
+ }
+
+ if (fnode->name=="light") {
+
+ _dump_function_deps(pnode,fnode->name,function_code,r_gen_code.fragment_global,added_fragment);
+ r_gen_code.light=function_code["light"];
+ }
+ }
+
+ //code+=dump_node_code(pnode->body,p_level);
+ } break;
+ case SL::Node::TYPE_FUNCTION: {
+
+ } break;
+ case SL::Node::TYPE_BLOCK: {
+ SL::BlockNode *bnode=(SL::BlockNode*)p_node;
+
+ //variables
+ code+=_mktab(p_level-1)+"{\n";
+ for(Map<StringName,SL::BlockNode::Variable>::Element *E=bnode->variables.front();E;E=E->next()) {
+
+ code+=_mktab(p_level)+_prestr(E->get().precision)+_typestr(E->get().type)+" "+_mkid(E->key())+";\n";
+ }
+
+ for(int i=0;i<bnode->statements.size();i++) {
+
+ String scode = _dump_node_code(bnode->statements[i],p_level,r_gen_code,p_actions,p_default_actions);
+
+ if (bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW) {
+ code+=scode; //use directly
+ } else {
+ code+=_mktab(p_level)+scode+";\n";
+ }
+ }
+ code+=_mktab(p_level-1)+"}\n";
+
+
+ } break;
+ case SL::Node::TYPE_VARIABLE: {
+ SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+
+ if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
+ r_gen_code.defines.push_back(p_default_actions.usage_defines[vnode->name].utf8());
+ used_name_defines.insert(vnode->name);
+ }
+
+ if (p_actions.usage_flag_pointers.has(vnode->name) && !used_name_defines.has(vnode->name)) {
+ *p_actions.usage_flag_pointers[vnode->name]=true;
+ used_name_defines.insert(vnode->name);
+ }
+
+ if (p_default_actions.renames.has(vnode->name))
+ code=p_default_actions.renames[vnode->name];
+ else
+ code=_mkid(vnode->name);
+
+
+ } break;
+ case SL::Node::TYPE_CONSTANT: {
+ SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
+ return get_constant_text(cnode->datatype,cnode->values);
+
+ } break;
+ case SL::Node::TYPE_OPERATOR: {
+ SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
+
+
+ switch(onode->op) {
+
+ case SL::OP_ASSIGN:
+ case SL::OP_ASSIGN_ADD:
+ case SL::OP_ASSIGN_SUB:
+ case SL::OP_ASSIGN_MUL:
+ case SL::OP_ASSIGN_DIV:
+ case SL::OP_ASSIGN_SHIFT_LEFT:
+ case SL::OP_ASSIGN_SHIFT_RIGHT:
+ case SL::OP_ASSIGN_MOD:
+ case SL::OP_ASSIGN_BIT_AND:
+ case SL::OP_ASSIGN_BIT_OR:
+ case SL::OP_ASSIGN_BIT_XOR:
+ code=_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op)+_dump_node_code(onode->arguments[1],p_level,r_gen_code,p_actions,p_default_actions);
+ break;
+ case SL::OP_BIT_INVERT:
+ case SL::OP_NEGATE:
+ case SL::OP_NOT:
+ case SL::OP_DECREMENT:
+ case SL::OP_INCREMENT:
+ code=_opstr(onode->op)+_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions);
+ break;
+ case SL::OP_POST_DECREMENT:
+ case SL::OP_POST_INCREMENT:
+ code=_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op);
+ break;
+ case SL::OP_CALL:
+ case SL::OP_CONSTRUCT: {
+
+ ERR_FAIL_COND_V(onode->arguments[0]->type!=SL::Node::TYPE_VARIABLE,String());
+
+ SL::VariableNode *vnode=(SL::VariableNode*)onode->arguments[0];
+
+ if (onode->op==SL::OP_CONSTRUCT) {
+ code+=String(vnode->name);
+ } else {
+
+ if (internal_functions.has(vnode->name)) {
+ code+=vnode->name;
+ } else if (p_default_actions.renames.has(vnode->name)) {
+ code+=p_default_actions.renames[vnode->name];
+ } else {
+ code+=_mkid(vnode->name);
+ }
+ }
+
+ code+="(";
+
+ for(int i=1;i<onode->arguments.size();i++) {
+ if (i>1)
+ code+=", ";
+ code+=_dump_node_code(onode->arguments[i],p_level,r_gen_code,p_actions,p_default_actions);
+ }
+ code+=")";
+ } break;
+ default: {
+
+ code="("+_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op)+_dump_node_code(onode->arguments[1],p_level,r_gen_code,p_actions,p_default_actions)+")";
+ break;
+
+ }
+ }
+
+ } break;
+ case SL::Node::TYPE_CONTROL_FLOW: {
+ SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
+ if (cfnode->flow_op==SL::FLOW_OP_IF) {
+
+ code+=_mktab(p_level)+"if ("+_dump_node_code(cfnode->expressions[0],p_level,r_gen_code,p_actions,p_default_actions)+")\n";
+ code+=_dump_node_code(cfnode->blocks[0],p_level+1,r_gen_code,p_actions,p_default_actions);
+ if (cfnode->blocks.size()==2) {
+
+ code+=_mktab(p_level)+"else\n";
+ code+=_dump_node_code(cfnode->blocks[1],p_level+1,r_gen_code,p_actions,p_default_actions);
+ }
+
+
+ } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
+
+ if (cfnode->blocks.size()) {
+ code="return "+_dump_node_code(cfnode->blocks[0],p_level,r_gen_code,p_actions,p_default_actions);
+ } else {
+ code="return";
+ }
+ }
+
+ } break;
+ case SL::Node::TYPE_MEMBER: {
+ SL::MemberNode *mnode=(SL::MemberNode*)p_node;
+ code=_dump_node_code(mnode->owner,p_level,r_gen_code,p_actions,p_default_actions)+"."+mnode->name;
+
+ } break;
+ }
+
+ return code;
+
+}
+
+
+Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String& p_code, IdentifierActions* p_actions, const String &p_path,GeneratedCode& r_gen_code) {
+
+
+
+ Error err = parser.compile(p_code,ShaderTypes::get_singleton()->get_functions(p_mode),ShaderTypes::get_singleton()->get_modes(p_mode));
+
+ if (err!=OK) {
+ _err_print_error(NULL,p_path.utf8().get_data(),parser.get_error_line(),parser.get_error_text().utf8().get_data(),ERR_HANDLER_SHADER);
+ return err;
+ }
+
+ r_gen_code.defines.clear();
+ r_gen_code.vertex=String();
+ r_gen_code.vertex_global=String();
+ r_gen_code.fragment=String();
+ r_gen_code.fragment_global=String();
+ r_gen_code.light=String();
+
+
+
+ used_name_defines.clear();
+ used_rmode_defines.clear();
+
+ _dump_node_code(parser.get_shader(),1,r_gen_code,*p_actions,actions[p_mode]);
+
+ return OK;
+
+}
+
+
+ShaderCompilerGLES3::ShaderCompilerGLES3() {
+
+ /** CANVAS ITEM SHADER **/
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["SRC_VERTEX"]="vertex";
+ actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"]="outvec.xy";
+ actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX_COLOR"]="vertex_color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"]="uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"]="gl_PointSize";
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"]="modelview_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"]="projection_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"]=="extra_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["TIME"]="time";
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"]="color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"]="normal";
+ actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"]="normal_map";
+ actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"]="normal_depth";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"]="uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"]="color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"]="color_texture";
+ actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"]="color_texpixel_size";
+ actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"]="screen_uv";
+ actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"]="screen_texture";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"]="gl_PointCoord";
+
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"]="light_vec";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"]="light_height";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"]="light_color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"]="light_uv";
+ //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
+ actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"]="light";
+ actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"]="shadow_color";
+
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"]="#define COLOR_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"]="#define SCREEN_TEXTURE_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"]="#define SCREEN_UV_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"]="#define NORMAL_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"]="#define NORMALMAP_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"]="#define SHADOW_COLOR_USED\n";
+
+ actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_transform"]="#define SKIP_TRANSFORM_USED\n";
+
+ List<String> func_list;
+
+ ShaderLanguage::get_builtin_funcs(&func_list);
+
+ for (List<String>::Element *E=func_list.front();E;E=E->next()) {
+ internal_functions.insert(E->get());
+ }
+}