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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-30 12:33:08 +0100
committerGitHub <noreply@github.com>2018-12-30 12:33:08 +0100
commitede4f9712def8d8b83b250026612d28242a762d6 (patch)
treefcd7bff47284bd4327a15223cebf09b4f9effbbe /drivers/gles3/rasterizer_storage_gles3.cpp
parentee6f1fa3f8a7aa48ed9becb0039f39e1c7f395cc (diff)
parent9055386de9961c5fe9872389835157fa224ee45f (diff)
Merge pull request #24651 from BastiaanOlij/fix_texture_get_data
Fix texture type not being initialised
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 2b038fcc0e..84d3d80e0e 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1995,7 +1995,8 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
actions = &shaders.actions_particles;
actions->uniforms = &p_shader->uniforms;
} break;
- case VS::SHADER_MAX: break; // Can't happen, but silences warning
+ case VS::SHADER_MAX:
+ break; // Can't happen, but silences warning
}
Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
@@ -7019,6 +7020,7 @@ RID RasterizerStorageGLES3::render_target_create() {
Texture *t = memnew(Texture);
+ t->type = VS::TEXTURE_TYPE_2D;
t->flags = 0;
t->width = 0;
t->height = 0;