diff options
author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-03 10:24:00 -0700 |
---|---|---|
committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-05 07:17:52 -0700 |
commit | e3ef7f214afd004a741bd7876731c44294541794 (patch) | |
tree | 2d5d4d1ca2c7ae9b5eef1806aa74005655cd7ca5 /drivers/gles3/rasterizer_storage_gles3.cpp | |
parent | 793b0de1970db3e4e36dab249c6f42feb3b47656 (diff) |
Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 51e36c1d7e..c2e8cc5307 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -4131,7 +4131,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p for (int ti = 0; ti < mtc; ti++) { float weight = p_weights[ti]; - if (weight < 0.001) //not bother with this one + if (weight < 0.00001) //not bother with this one continue; glBindVertexArray(s->blend_shapes[ti].array_id); |