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author | MattUV <matt.huve@gmail.com> | 2017-12-14 10:10:53 +0100 |
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committer | MattUV <matt.huve@gmail.com> | 2017-12-15 10:04:56 +0100 |
commit | db020f3cead0c9632fc80290298cee8a9eab3182 (patch) | |
tree | ebd4cc29197199aa36eedc82d49a6185ed2eae99 /drivers/gles3/rasterizer_storage_gles3.cpp | |
parent | aa6772d7abb3ff1ff77b1b658617904bb0af1fbb (diff) |
Modifies indentation behaviours
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
0 files changed, 0 insertions, 0 deletions