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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-19 18:55:51 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-19 18:55:51 +0100 |
commit | 90a224c6eb202c1e6d87bded6adf50d7e40f08fc (patch) | |
tree | 26a7f3aa49c43d536b4721eda5c385061c4c3cc2 /drivers/gles3/rasterizer_storage_gles3.cpp | |
parent | baa7d49c3a7054330fb5fa80905ce90885b00d32 (diff) | |
parent | dc4db4ab4568c217385146b5874bdf994c5f3006 (diff) |
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
GLES3: Slight optimization to irradiance compute
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 26fbdfc73d..0a528552cc 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1994,7 +1994,6 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D_ARRAY, sky->radiance); shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_ARRAY_INDEX, j - 1); //read from previous to ensure better blur - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_RESOLUTION, float(size / 2)); } for (int i = 0; i < 2; i++) { @@ -2124,7 +2123,6 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, sky->radiance); shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_MIP_LEVEL, float(lod - 1)); //read from previous to ensure better blur - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_RESOLUTION, float(size)); } for (int i = 0; i < 2; i++) { |