summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_storage_gles3.cpp
diff options
context:
space:
mode:
authorreduz <juan@okamstudio.com>2016-12-21 02:29:58 -0300
committerreduz <juan@okamstudio.com>2016-12-21 02:29:58 -0300
commit72b844c34999d8615450798ed1f27ef24a72d8ce (patch)
treecc51d63b1725459d0da37fd807301d8e3540a395 /drivers/gles3/rasterizer_storage_gles3.cpp
parent075fde7f26d6c3b02df5108065d1a9f979437bb8 (diff)
Godot works on Windows again..
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8262487f9d..eca916854a 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -133,7 +133,7 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image& p_image, Ima
} break;
case Image::FORMAT_RGB565: {
-#warning TODO: Convert tod 555 if 565 is not supported (GLES3.3-)
+//#warning TODO: Convert tod 555 if 565 is not supported (GLES3.3-)
r_gl_internal_format=GL_RGB5;
//r_gl_internal_format=GL_RGB565;
r_gl_format=GL_RGB;