summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_storage_gles3.cpp
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-01 13:55:07 +0200
committerGitHub <noreply@github.com>2019-04-01 13:55:07 +0200
commit658aaa5c79105b00a5588c820bdb1967720a8f49 (patch)
tree65f0deab564d12902903299179ba1e599c38999c /drivers/gles3/rasterizer_storage_gles3.cpp
parent39c868171e6b526a06247b3426a1295be2737caf (diff)
parent849596c40c49a6d9b5437b60264261e4b1e97bcd (diff)
Merge pull request #27317 from aqnuep/depth_texture_fix
Fixed handling of depth texture so it's resolved and bound when needed
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 1fa4eacd95..a427336337 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -8042,8 +8042,8 @@ void RasterizerStorageGLES3::initialize() {
String renderer = (const char *)glGetString(GL_RENDERER);
- config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
- if (!config.no_depth_prepass) {
+ config.use_depth_prepass = bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
+ if (config.use_depth_prepass) {
String vendors = GLOBAL_GET("rendering/quality/depth_prepass/disable_for_vendors");
Vector<String> vendor_match = vendors.split(",");
@@ -8053,7 +8053,7 @@ void RasterizerStorageGLES3::initialize() {
continue;
if (renderer.findn(v) != -1) {
- config.no_depth_prepass = true;
+ config.use_depth_prepass = false;
}
}
}