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authorBastiaan Olij <mux213@gmail.com>2019-11-10 19:30:20 +1100
committerBastiaan Olij <mux213@gmail.com>2019-11-11 21:02:06 +1100
commit4e2343160c6a6aefa5f6422620a6f90de255eeb1 (patch)
tree634544bec83d9239176e097da1e193526b311810 /drivers/gles3/rasterizer_storage_gles3.cpp
parent94f00eb6c5323dff933a4985b60e8ebf9391f940 (diff)
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index f94020b918..71737426a9 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -6961,7 +6961,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
rt->buffers.active = true;
- static const int msaa_value[] = { 0, 2, 4, 8, 16 };
+ static const int msaa_value[] = { 0, 2, 4, 8, 16, 4, 16 }; // MSAA_EXT_nX is a GLES2 temporary hack ignored in GLES3 for now...
int msaa = msaa_value[rt->msaa];
int max_samples = 0;