diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:25:37 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:26:38 -0300 |
commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /drivers/gles3/rasterizer_storage_gles3.cpp | |
parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 689d7ab8c4..a3c5bf5577 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -670,7 +670,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D; texture->data_size=img.get_data().size(); - DVector<uint8_t>::Read read = img.get_data().read(); + PoolVector<uint8_t>::Read read = img.get_data().read(); glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); @@ -831,12 +831,12 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture,VS::CubeMapSide p_c #ifdef GLES_OVER_GL - DVector<uint8_t> data; + PoolVector<uint8_t> data; int data_size = Image::get_image_data_size(texture->alloc_width,texture->alloc_height,texture->format,texture->mipmaps>1?-1:0); data.resize(data_size*2); //add some memory at the end, just in case for buggy drivers - DVector<uint8_t>::Write wb = data.write(); + PoolVector<uint8_t>::Write wb = data.write(); glActiveTexture(GL_TEXTURE0); @@ -868,7 +868,7 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture,VS::CubeMapSide p_c } - wb=DVector<uint8_t>::Write(); + wb=PoolVector<uint8_t>::Write(); data.resize(data_size); @@ -1848,11 +1848,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_IVEC2: { - DVector<int> iv = value; + PoolVector<int> iv = value; int s = iv.size(); GLint *gui = (GLint*)data; - DVector<int>::Read r = iv.read(); + PoolVector<int>::Read r = iv.read(); for(int i=0;i<2;i++) { if (i<s) @@ -1865,11 +1865,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_IVEC3: { - DVector<int> iv = value; + PoolVector<int> iv = value; int s = iv.size(); GLint *gui = (GLint*)data; - DVector<int>::Read r = iv.read(); + PoolVector<int>::Read r = iv.read(); for(int i=0;i<3;i++) { if (i<s) @@ -1882,11 +1882,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy case ShaderLanguage::TYPE_IVEC4: { - DVector<int> iv = value; + PoolVector<int> iv = value; int s = iv.size(); GLint *gui = (GLint*)data; - DVector<int>::Read r = iv.read(); + PoolVector<int>::Read r = iv.read(); for(int i=0;i<4;i++) { if (i<s) @@ -1905,11 +1905,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_UVEC2: { - DVector<int> iv = value; + PoolVector<int> iv = value; int s = iv.size(); GLuint *gui = (GLuint*)data; - DVector<int>::Read r = iv.read(); + PoolVector<int>::Read r = iv.read(); for(int i=0;i<2;i++) { if (i<s) @@ -1920,11 +1920,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_UVEC3: { - DVector<int> iv = value; + PoolVector<int> iv = value; int s = iv.size(); GLuint *gui = (GLuint*)data; - DVector<int>::Read r = iv.read(); + PoolVector<int>::Read r = iv.read(); for(int i=0;i<3;i++) { if (i<s) @@ -1935,11 +1935,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } break; case ShaderLanguage::TYPE_UVEC4: { - DVector<int> iv = value; + PoolVector<int> iv = value; int s = iv.size(); GLuint *gui = (GLuint*)data; - DVector<int>::Read r = iv.read(); + PoolVector<int>::Read r = iv.read(); for(int i=0;i<4;i++) { if (i<s) @@ -2463,9 +2463,9 @@ RID RasterizerStorageGLES3::mesh_create(){ } -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs){ +void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs){ - DVector<uint8_t> array = p_array; + PoolVector<uint8_t> array = p_array; Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); @@ -2667,12 +2667,12 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P print_line("desired size: "+itos(array_size)+" vcount "+itos(p_vertex_count)+" should be: "+itos(array.size()+p_vertex_count*2)+" but is "+itos(array.size())); if (array.size()!=array_size && array.size()+p_vertex_count*2 == array_size) { //old format, convert - array = DVector<uint8_t>(); + array = PoolVector<uint8_t>(); array.resize( p_array.size()+p_vertex_count*2 ); - DVector<uint8_t>::Write w = array.write(); - DVector<uint8_t>::Read r = p_array.read(); + PoolVector<uint8_t>::Write w = array.write(); + PoolVector<uint8_t>::Read r = p_array.read(); uint16_t *w16 = (uint16_t*)w.ptr(); const uint16_t *r16 = (uint16_t*)r.ptr(); @@ -2739,7 +2739,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P { - DVector<uint8_t>::Read vr = array.read(); + PoolVector<uint8_t>::Read vr = array.read(); glGenBuffers(1,&surface->vertex_id); glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); @@ -2749,7 +2749,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P if (p_format&VS::ARRAY_FORMAT_INDEX) { - DVector<uint8_t>::Read ir = p_index_array.read(); + PoolVector<uint8_t>::Read ir = p_index_array.read(); glGenBuffers(1,&surface->index_id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); @@ -2809,7 +2809,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P Surface::MorphTarget mt; - DVector<uint8_t>::Read vr = p_blend_shapes[i].read(); + PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read(); glGenBuffers(1,&mt.vertex_id); glBindBuffer(GL_ARRAY_BUFFER,mt.vertex_id); @@ -2933,25 +2933,25 @@ int RasterizerStorageGLES3::mesh_surface_get_array_index_len(RID p_mesh, int p_s return mesh->surfaces[p_surface]->index_array_len; } -DVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int p_surface) const{ +PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int p_surface) const{ const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh,DVector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),DVector<uint8_t>()); + ERR_FAIL_COND_V(!mesh,PoolVector<uint8_t>()); + ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),PoolVector<uint8_t>()); Surface *surface = mesh->surfaces[p_surface]; glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); void * data = glMapBufferRange(GL_ARRAY_BUFFER,0,surface->array_byte_size,GL_MAP_READ_BIT); - ERR_FAIL_COND_V(!data,DVector<uint8_t>()); + ERR_FAIL_COND_V(!data,PoolVector<uint8_t>()); - DVector<uint8_t> ret; + PoolVector<uint8_t> ret; ret.resize(surface->array_byte_size); { - DVector<uint8_t>::Write w = ret.write(); + PoolVector<uint8_t>::Write w = ret.write(); copymem(w.ptr(),data,surface->array_byte_size); } glUnmapBuffer(GL_ARRAY_BUFFER); @@ -2960,26 +2960,26 @@ DVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int return ret; } -DVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_mesh, int p_surface) const { +PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh,DVector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),DVector<uint8_t>()); + ERR_FAIL_COND_V(!mesh,PoolVector<uint8_t>()); + ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),PoolVector<uint8_t>()); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(surface->index_array_len==0,DVector<uint8_t>()); + ERR_FAIL_COND_V(surface->index_array_len==0,PoolVector<uint8_t>()); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,surface->index_array_byte_size,GL_MAP_READ_BIT); - ERR_FAIL_COND_V(!data,DVector<uint8_t>()); + ERR_FAIL_COND_V(!data,PoolVector<uint8_t>()); - DVector<uint8_t> ret; + PoolVector<uint8_t> ret; ret.resize(surface->index_array_byte_size); { - DVector<uint8_t>::Write w = ret.write(); + PoolVector<uint8_t>::Write w = ret.write(); copymem(w.ptr(),data,surface->index_array_byte_size); } @@ -3019,27 +3019,27 @@ AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) co } -Vector<DVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const{ +Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const{ const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh,Vector<DVector<uint8_t> >()); - ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),Vector<DVector<uint8_t> >()); + ERR_FAIL_COND_V(!mesh,Vector<PoolVector<uint8_t> >()); + ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),Vector<PoolVector<uint8_t> >()); - Vector<DVector<uint8_t> > bsarr; + Vector<PoolVector<uint8_t> > bsarr; for(int i=0;i<mesh->surfaces[p_surface]->morph_targets.size();i++) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mesh->surfaces[p_surface]->morph_targets[i].vertex_id); void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,mesh->surfaces[p_surface]->array_byte_size,GL_MAP_READ_BIT); - ERR_FAIL_COND_V(!data,Vector<DVector<uint8_t> >()); + ERR_FAIL_COND_V(!data,Vector<PoolVector<uint8_t> >()); - DVector<uint8_t> ret; + PoolVector<uint8_t> ret; ret.resize(mesh->surfaces[p_surface]->array_byte_size); { - DVector<uint8_t>::Write w = ret.write(); + PoolVector<uint8_t>::Write w = ret.write(); copymem(w.ptr(),data,mesh->surfaces[p_surface]->array_byte_size); } @@ -4705,7 +4705,7 @@ RID RasterizerStorageGLES3::room_create(){ return RID(); } -void RasterizerStorageGLES3::room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform){ +void RasterizerStorageGLES3::room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform){ } @@ -4810,7 +4810,7 @@ Transform RasterizerStorageGLES3::gi_probe_get_to_cell_xform(RID p_probe) const -void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe,const DVector<int>& p_data){ +void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data){ GIProbe *gip = gi_probe_owner.getornull(p_probe); ERR_FAIL_COND(!gip); @@ -4819,10 +4819,10 @@ void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe,const DVector gip->instance_change_notify(); } -DVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const{ +PoolVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const{ const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip,DVector<int>()); + ERR_FAIL_COND_V(!gip,PoolVector<int>()); return gip->dynamic_data; } @@ -5125,7 +5125,7 @@ void RasterizerStorageGLES3::particles_set_emission_box_extents(RID p_particles, particles->emission_box_extents=p_extents; } -void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points) { +void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -5961,7 +5961,7 @@ RID RasterizerStorageGLES3::canvas_light_occluder_create() { return canvas_occluder_owner.make_rid(co); } -void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines) { +void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines) { CanvasOccluder *co = canvas_occluder_owner.get(p_occluder); ERR_FAIL_COND(!co); @@ -5985,18 +5985,18 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, - DVector<float> geometry; - DVector<uint16_t> indices; + PoolVector<float> geometry; + PoolVector<uint16_t> indices; int lc = p_lines.size(); geometry.resize(lc*6); indices.resize(lc*3); - DVector<float>::Write vw=geometry.write(); - DVector<uint16_t>::Write iw=indices.write(); + PoolVector<float>::Write vw=geometry.write(); + PoolVector<uint16_t>::Write iw=indices.write(); - DVector<Vector2>::Read lr=p_lines.read(); + PoolVector<Vector2>::Read lr=p_lines.read(); const int POLY_HEIGHT = 16384; |