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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-23 15:02:15 +0200
committerGitHub <noreply@github.com>2019-09-23 15:02:15 +0200
commit159470df08c0283a2330af94d26ccbe3d009d8fd (patch)
treecea94427a7a53188858fc9d83dca55fc0511880d /drivers/gles3/rasterizer_storage_gles3.cpp
parent30e16fff57cfdeb79f8e9ee6a7516e7d7cd6d376 (diff)
parent36b5795f47c9a706e1d8c12a932de1fe2bb9893f (diff)
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 3b6bb81ac5..a29831e3f5 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5162,20 +5162,6 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
-void RasterizerStorageGLES3::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
-
- Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
-
- ERR_FAIL_COND(skeleton->use_2d);
-
- skeleton->world_transform = p_world_transform;
- skeleton->use_world_transform = p_enable;
-
- if (!skeleton->update_list.in_list()) {
- skeleton_update_list.add(&skeleton->update_list);
- }
-}
-
void RasterizerStorageGLES3::update_dirty_skeletons() {
glActiveTexture(GL_TEXTURE0);