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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-08-27 09:51:05 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-27 09:51:05 +0200 |
commit | 0ba84b3f23393fc562dbf2a41e7126bb9031ee10 (patch) | |
tree | 22f5356caa372a98bcb373e2b79998726a35c32b /drivers/gles3/rasterizer_storage_gles3.cpp | |
parent | 2131f101b68dc61db8b4d9f9e2128bd0c9a6ef8c (diff) | |
parent | 30e20b6278b0a80e04fdee60637a9acd7bb0139d (diff) |
Merge pull request #21467 from elasota/fix-3d-textures
Fix some 3D texture issues
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 0bb0e12b8e..5ee6c28d83 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -667,7 +667,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ int mipmaps = 0; while (width != 1 && height != 1) { - glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL); + glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, NULL); width = MAX(1, width / 2); height = MAX(1, height / 2); @@ -1029,7 +1029,11 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) PoolVector<uint8_t> data; - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0); + int alloc_depth = MAX(texture->alloc_depth, 1); + + ERR_FAIL_COND_V(p_layer < 0 || p_layer >= alloc_depth, Ref<Image>()); + + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0) * alloc_depth; data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers PoolVector<uint8_t>::Write wb = data.write(); @@ -1085,9 +1089,13 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) img_format = real_format; } - wb = PoolVector<uint8_t>::Write(); + int slice_size = data_size / alloc_depth; + + if (p_layer) { + memcpy(&wb[0], &wb[slice_size * p_layer], slice_size); + } - data.resize(data_size); + data.resize(slice_size); Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, img_format, data)); @@ -1275,7 +1283,7 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) tinfo.format = t->format; tinfo.width = t->alloc_width; tinfo.height = t->alloc_height; - tinfo.depth = 0; + tinfo.depth = t->alloc_depth; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } @@ -1442,6 +1450,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ ctex->height = p_resolution; ctex->alloc_width = p_resolution; ctex->alloc_height = p_resolution; + ctex->alloc_depth = 0; ctex->format = use_float ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8; ctex->target = GL_TEXTURE_CUBE_MAP; ctex->gl_format_cache = format; @@ -6464,6 +6473,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { Texture *tex = texture_owner.get(rt->texture); tex->alloc_height = 0; tex->alloc_width = 0; + tex->alloc_depth = 0; tex->width = 0; tex->height = 0; tex->active = false; @@ -6577,6 +6587,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { tex->height = rt->height; tex->alloc_height = rt->height; tex->active = true; + tex->alloc_depth = 0; texture_set_flags(rt->texture, tex->flags); } @@ -6865,8 +6876,10 @@ RID RasterizerStorageGLES3::render_target_create() { t->flags = 0; t->width = 0; t->height = 0; + t->depth = 0; t->alloc_height = 0; t->alloc_width = 0; + t->alloc_depth = 0; t->format = Image::FORMAT_R8; t->target = GL_TEXTURE_2D; t->gl_format_cache = 0; |