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authorJuan Linietsky <reduzio@gmail.com>2017-09-04 20:27:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-04 20:27:45 -0300
commite611ff5f0110210221a6f90250bdd65f5fb3ff2d (patch)
tree5bd62d6661946a304bded89e28351fe79c341d74 /drivers/gles3/rasterizer_scene_gles3.h
parent44adf75cd53c22f146fc2e2dbba7d7efab3c0a0d (diff)
Fix opaque pre pass, closes #10472
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 5503dba5c4..b3fd6fa2a0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -664,6 +664,7 @@ public:
//bits 12-8 geometry type
SORT_KEY_GEOMETRY_TYPE_SHIFT = 8,
//bits 0-7 for flags
+ SORT_KEY_OPAQUE_PRE_PASS = 8,
SORT_KEY_CULL_DISABLED_FLAG = 4,
SORT_KEY_SKELETON_FLAG = 2,
SORT_KEY_MIRROR_FLAG = 1
@@ -805,9 +806,9 @@ public:
void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform &p_view_transform, const CameraMatrix &p_projection, GLuint p_base_env, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows);
- _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_shadow);
+ _FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_depth_passs);
- _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_shadow);
+ _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass);
void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy);
@@ -820,7 +821,7 @@ public:
void _copy_to_front_buffer(Environment *env);
void _copy_texture_to_front_buffer(GLuint p_texture); //used for debug
- void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_shadow);
+ void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass);
void _blur_effect_buffer();
void _render_mrts(Environment *env, const CameraMatrix &p_cam_projection);