diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-07-02 16:50:52 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-07-02 16:50:52 -0300 |
commit | 7fc2367508c41cfab86eaf7d84e04cd122978fdb (patch) | |
tree | 2ec9182c554f6dde88fc48d4c9beba1e67f65dad /drivers/gles3/rasterizer_scene_gles3.h | |
parent | 2dc738ce2733757631a4ccf413a92411c4400246 (diff) |
Added ability for SSAO to affect AO textures too
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index a6faeef473..524212b9c1 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -140,6 +140,7 @@ public: float reflection_multiplier; float subsurface_scatter_width; float ambient_occlusion_affect_light; + float ambient_occlusion_affect_ssao; uint32_t fog_depth_enabled; float fog_depth_begin; @@ -151,6 +152,7 @@ public: float fog_height_max; float fog_height_curve; // make sure this struct is padded to be a multiple of 16 bytes for webgl + float pad[3]; } ubo_data; @@ -385,6 +387,7 @@ public: float ssao_radius2; float ssao_bias; float ssao_light_affect; + float ssao_ao_channel_affect; Color ssao_color; VS::EnvironmentSSAOQuality ssao_quality; float ssao_bilateral_sharpness; @@ -465,6 +468,7 @@ public: ssao_radius2 = 0.0; ssao_bias = 0.01; ssao_light_affect = 0; + ssao_ao_channel_affect = 0; ssao_filter = VS::ENV_SSAO_BLUR_3x3; ssao_quality = VS::ENV_SSAO_QUALITY_LOW; ssao_bilateral_sharpness = 4; @@ -543,7 +547,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); |