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authorclayjohn <claynjohn@gmail.com>2022-06-14 20:55:07 -0700
committerclayjohn <claynjohn@gmail.com>2022-06-14 21:23:20 -0700
commit5f52936350c9d1fea3f7c93d7d33b815e06d813d (patch)
tree7832030021e27cafa9a5ffdc62021d1f3e5af879 /drivers/gles3/rasterizer_scene_gles3.h
parentf9f3db443e1c3004f1c4418967d9c900c8923692 (diff)
Implement MultiMesh in 3D and flesh out MultiMesh functions
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index f76861bc90..308ef36fa1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -277,7 +277,7 @@ private:
int32_t shader_parameters_offset = -1;
uint32_t layer_mask = 1;
- uint32_t instance_count = 0;
+ int32_t instance_count = 0;
RID mesh_instance;
bool can_sdfgi = false;